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==Customizing the splash screen==
* [http://www.denx.de/wiki/DULG/UBootBitmapSupport U-Boot Bitmap Support]
=== Instructions Environment variables=== The following environment variables are used by U-Boot for loading a BMP image from the selected storage and displayed in the screen (read from framebuffer memory): * <code>splashimage</code>: RAM address where the BMP image is loaded. Please note that it must be a 32-bit aligned address with a 0x2 offset (eg: 0x20000002)* <code>splashpos</code>: image position (eg: splashpos=m,m, for centering the image)* <code>splashsize</code>: image size in bytes (default value 0x400000)
The following U-Boot environment variables are requiredused for reading the splash image from the network:* <code>splashfile</code>: the splash image filename (default value is <code>splash_image.bmp</code>) to be read from the network* <code>loadsplashfile</code> loads the splash file from ''tftp'' in order to store the image in the internal storage device
* splashimage: RAM address where Then, the following command is used for reading the BMP image is loaded. Please note that it must be a 32-bit aligned address with a 0x2 offset (egfrom the used storage device: 0x20000002)* <code>loadsplash</code>: comand command for loading the BMP image from the storage device (e.g flash memory) to RAM. This command is automatically run by U-Boot at startup* splashpos: image position (eg: splashpos=m,m, for centering the image)when it executes <code>bootcmd</code>
==== Splash image in NOR SPI flash ====
===== U-Boot variables =====The following command is used to store in NOR SPI flash a BMP image loaded via tftp:
<pre>
loadsplash=run spi_loadsplash
spi_loadsplash=sf probe; sf read ${splashimage} 0xA00000 ${splashsize}
splashfile=splash_image.bmp
splashimage=0x20000002
splashpos=m,m
splashsize=0x400000
loadsplashfile=tftpboot ${loadaddr} axel/${splashfile}
spi_updatesplash=sf probe; sf erase 0xA00000 +${filesize}; sf write ${loadaddr} 0xA00000 ${filesize}
</pre>
===== Commands ===== The following commands are used so, it is possibile to read a splash image from ''tftp'' and store it in NOR SPI flash a BMP image loaded via tftp:
<pre>
</pre>
==== Splash image in NAND flash ====
===== UThe following command is used to store in NAND flash a BMP image loaded via tftp (please note that the NAND mtd partition for the splash image ('''nand-Boot variables =====splash''') is defined using the <code>mtdparts</code> parameter, and then referenced by the nand {erase,read,write} commands):
<pre>
mtdparts=mtdparts=gpmi-nand:8M(nand-uboot),1M(nand-env1),1M(nand-env2),1M(nand-fdt),1M(nand-spare),8M(nand-kernel),4M(nand-splash),-(nand-ubi)
loadsplash=run nand_loadsplash
nand_loadsplash=nand read ${splashimage} nand-splash
splashfile=splash_image.bmp
splashimage=0x20000002
splashpos=m,m
splashsize=0x400000
loadsplashfile=tftpboot ${loadaddr} axel/${splashfile}
nand_updatesplash=nand erase.part nand-splash; nand write ${loadaddr} nand-splash ${filesize}
</pre>
Please note that the NAND mtd partition for the so, it is possibile to read a splash image (from ''tftp'nand-splash''') is defined using the and store it in NAND: <codepre>mtdpartsrun loadsplashfilerun nand_updatesplash</codepre> parameter, and then referenced by the nand {erase,read,write} commands. === Splash image in SD/eMMC ===
===== Commands =====If an SD card or a eMMC device is used as boot device, the splashscreen image is directly loaded from the storage device.
The following commands are In this example, the first partition - FAT format - is used to store in NAND flash a directly reading the ''${splashimage}'' BMP image loaded via tftp:file.
<pre>
run loadsplashfilerun nand_updatesplashmmc_loadsplash=fatload mmc ${mmcdev}:1 ${loadaddr} ${splashfile}; cp.b ${loadaddr} ${splashimage} ${filesize}
</pre>
so, it is possibile to read directly a splash image from the eMMC partition:
 
<pre>
loadsplash=run mmc_loadsplash
</pre>
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[[Category:AXEL Lite]]
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